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Introduction: Whilst Ville Krumlinde is quite new to the world of coding for the Vectrex his Thrust offering has all the workings of a classic Vectrex gravity shooter with grit and polish. Thrust is based on the Commodore 64 classic of the same name, which was released by Mastertronic back in 1985. But this time there’s no colour but still the capricious gameplay, which made the C64, game a sizzler. As the story goes, you have been incremented by the resistance to steal some important pods from the Empire’s accumulation. The Empire has captured a number of battle-grade starships and it is the job for the player to steal these pods from the Empire. When you start off on Thrust the introduction screen takes you straight into an ambient transient sci-fi world and sets the atmosphere for the first level as you take flight and wonder for the first instant what in the world is going on. But soon you realise that Krumlinde has manufactured something likeable and at first difficult to master. |
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The Graphics: The graphics in Thrust are simple yet do the job something like Dondzila’s Gravitrex did the job for a gravitar style game. The vectors are sharp and crisp and there is only the slightest bit of overhang on some of the vectors such as the fuel stations and the Klystron pods. Stars appear in the night sky and if you hover your ship above the foreboding landscape down below you could imagine you are floating through space on a mission with a pod attached to you’re ship roaming and waiting to destroy the remaining ‘Limpet’ guns which fires shots at you’re ship. So to be sure the graphics are well defined and do the full trick. The Gameplay: The ship you are commanding has a very sensitive thrust mechanism and to refuel once you’re fuel supplies are running low is just a matter of activating the tractor beam and you’re fuel supplies will be replenished. To collect a Klystron pod the same method is used but the player must be aware that hovering around the planets night sky with a pod attached to you’re ship can send the rookie hurtling out of control in search for a final resting place for the pod. Klystron pods and the odd space station thrown in are also well-drawn withy only the aforementioned slight vector overhang. The non-volatile high score memory offers appeal and functionality to save high scores. |
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